// Given a 2D grid, each cell is either a wall 'W', an enemy 'E' or empty '0' (the number zero), return the maximum enemies you can kill using one bomb.
// The bomb kills all the enemies in the same row and column from the planted point until it hits the wall since the wall is too strong to be destroyed.
// Note that you can only put the bomb at an empty cell.
// Example:
// For the given grid
// 0 E 0 0
// E 0 W E
// 0 E 0 0
// return 3. (Placing a bomb at (1,1) kills 3 enemies)
public class BombEnemy {
public int maxKilledEnemies(char[][] grid) {
if(grid == null || grid.length == 0 || grid[0].length == 0) {
return 0;
}
int max = 0;
int row = 0;
int[] col = new int[grid[0].length];
for(int i = 0; i<grid.length; i++) {
for(int j = 0; j<grid[0].length;j++) {
if(grid[i][j] == 'W') {
continue;
}
if(j == 0 || grid[i][j-1] == 'W') {
row = killedEnemiesRow(grid, i, j);
}
if(i == 0 || grid[i-1][j] == 'W') {
col[j] = killedEnemiesCol(grid,i,j);
}
if(grid[i][j] == '0') {
max = (row + col[j] > max) ? row + col[j] : max;
}
}
}
return max;
}
//calculate killed enemies for row i from column j
private int killedEnemiesRow(char[][] grid, int i, int j) {
int num = 0;
while(j <= grid[0].length-1 && grid[i][j] != 'W') {
if(grid[i][j] == 'E') {
num++;
}
j++;
}
return num;
}
//calculate killed enemies for column j from row i
private int killedEnemiesCol(char[][] grid, int i, int j) {
int num = 0;
while(i <= grid.length -1 && grid[i][j] != 'W'){
if(grid[i][j] == 'E') {
num++;
}
i++;
}
return num;
}
}
// The bomb kills all the enemies in the same row and column from the planted point until it hits the wall since the wall is too strong to be destroyed.
// Note that you can only put the bomb at an empty cell.
// Example:
// For the given grid
// 0 E 0 0
// E 0 W E
// 0 E 0 0
// return 3. (Placing a bomb at (1,1) kills 3 enemies)
public class BombEnemy {
public int maxKilledEnemies(char[][] grid) {
if(grid == null || grid.length == 0 || grid[0].length == 0) {
return 0;
}
int max = 0;
int row = 0;
int[] col = new int[grid[0].length];
for(int i = 0; i<grid.length; i++) {
for(int j = 0; j<grid[0].length;j++) {
if(grid[i][j] == 'W') {
continue;
}
if(j == 0 || grid[i][j-1] == 'W') {
row = killedEnemiesRow(grid, i, j);
}
if(i == 0 || grid[i-1][j] == 'W') {
col[j] = killedEnemiesCol(grid,i,j);
}
if(grid[i][j] == '0') {
max = (row + col[j] > max) ? row + col[j] : max;
}
}
}
return max;
}
//calculate killed enemies for row i from column j
private int killedEnemiesRow(char[][] grid, int i, int j) {
int num = 0;
while(j <= grid[0].length-1 && grid[i][j] != 'W') {
if(grid[i][j] == 'E') {
num++;
}
j++;
}
return num;
}
//calculate killed enemies for column j from row i
private int killedEnemiesCol(char[][] grid, int i, int j) {
int num = 0;
while(i <= grid.length -1 && grid[i][j] != 'W'){
if(grid[i][j] == 'E') {
num++;
}
i++;
}
return num;
}
}
No comments:
Post a Comment